Single-GPU hooks: no ghost refresh, residuals are already global. Everything inlines away.
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#include <solve_driver.hpp>
Single-GPU hooks: no ghost refresh, residuals are already global. Everything inlines away.
Definition at line 251 of file solve_driver.hpp.
◆ allMax()
| float peclet::dem::SoloSolveHooks::allMax |
( |
float |
v | ) |
const |
|
inline |
◆ allMaxAny()
| float peclet::dem::SoloSolveHooks::allMaxAny |
( |
float |
v, |
|
|
bool & |
|
|
) |
| const |
|
inline |
◆ syncPoint()
| bool peclet::dem::SoloSolveHooks::syncPoint |
( |
int |
| ) |
const |
|
inline |
◆ visibleManifolds()
| int peclet::dem::SoloSolveHooks::visibleManifolds |
( |
int |
nm | ) |
const |
|
inline |
◆ beginSolve()
| void peclet::dem::SoloSolveHooks::beginSolve |
( |
Particles & |
| ) |
const |
|
inline |
◆ syncVelocities()
| void peclet::dem::SoloSolveHooks::syncVelocities |
( |
Particles & |
| ) |
const |
|
inline |
◆ publishPositions()
| void peclet::dem::SoloSolveHooks::publishPositions |
( |
Particles & |
| ) |
const |
|
inline |
◆ syncPositions()
| void peclet::dem::SoloSolveHooks::syncPositions |
( |
Particles & |
| ) |
const |
|
inline |
◆ syncFrictionCounts()
| void peclet::dem::SoloSolveHooks::syncFrictionCounts |
( |
Particles & |
| ) |
const |
|
inline |
◆ syncContactCounts()
| void peclet::dem::SoloSolveHooks::syncContactCounts |
( |
Particles & |
| ) |
const |
|
inline |
◆ rankK()
| RankK peclet::dem::SoloSolveHooks::rankK |
( |
| ) |
const |
|
inline |
◆ openVelocityPhase()
| void peclet::dem::SoloSolveHooks::openVelocityPhase |
( |
Particles & |
, |
|
|
bool |
|
|
) |
| const |
|
inline |
◆ openPositionCounts()
| void peclet::dem::SoloSolveHooks::openPositionCounts |
( |
Particles & |
, |
|
|
bool |
|
|
) |
| const |
|
inline |
◆ restoreOrphanBalance()
| void peclet::dem::SoloSolveHooks::restoreOrphanBalance |
( |
Particles & |
| ) |
const |
|
inline |
◆ distributed
| constexpr bool peclet::dem::SoloSolveHooks::distributed = false |
|
staticconstexpr |
The documentation for this struct was generated from the following file: