Single-GPU hooks: no ghosts, reductions are already global. Everything inlines away.
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#include <solve_driver_force.hpp>
Single-GPU hooks: no ghosts, reductions are already global. Everything inlines away.
Definition at line 216 of file solve_driver_force.hpp.
◆ allMax()
| float peclet::dem::SoloForceHooks::allMax |
( |
float |
v | ) |
const |
|
inline |
◆ allMin()
| float peclet::dem::SoloForceHooks::allMin |
( |
float |
v | ) |
const |
|
inline |
◆ gatherGhosts()
| void peclet::dem::SoloForceHooks::gatherGhosts |
( |
Particles & |
| ) |
const |
|
inline |
◆ refreshGhostState()
| void peclet::dem::SoloForceHooks::refreshGhostState |
( |
Particles & |
, |
|
|
bool |
|
|
) |
| const |
|
inline |
◆ clearGhostScratch()
| void peclet::dem::SoloForceHooks::clearGhostScratch |
( |
Particles & |
| ) |
const |
|
inline |
◆ distributed
| constexpr bool peclet::dem::SoloForceHooks::distributed = false |
|
staticconstexpr |
The documentation for this struct was generated from the following file: