#include <cmath>
#include <cstddef>
#include <initializer_list>
#include <limits>
#include <set>
#include <stdexcept>
#include <string>
#include <tuple>
#include <vector>
#include "peclet/core/geom/scene.hpp"
Go to the source code of this file.
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| template<class Real > |
| void | peclet::core::geom::encodeNode (const ShapeNode< Real > &n, int *ints, Real *reals) |
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| template<class Real > |
| ShapeNode< Real > | peclet::core::geom::decodeNode (const int *ints, const Real *reals) |
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| template<class Real > |
| void | peclet::core::geom::encodeInstance (const Instance< Real > &v, int *ints, Real *reals) |
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| template<class Real > |
| Instance< Real > | peclet::core::geom::decodeInstance (const int *ints, const Real *reals, int stride=kInstanceRealStride) |
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| template<class Real > |
| std::vector< Vec3< Real > > | peclet::core::geom::surfacePoints (const SceneView< Real > &sc, int root, Real spacing, Vec3< Real > lo, Vec3< Real > hi, int projectIters=4) |
| | Sample points on the zero level set of a shape tree — the GENERAL surface-point generator.
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